All work

03 Realistic | Cinematic

Dina

A quiet study in presence.

Dina, realistic character bust, moody black and white close-up
Type
Personal project, realistic bust
Focus
Facial anatomy, hair, skin
Engine
Unreal Engine 5
Groom
Maya XGen

The project

This piece was an exploration of how small changes in form, expression, and lighting can affect the way a character reads. I wanted to push the facial work further and create an expression that felt natural without relying on exaggerated features.

A large part of the process focused on the face and expression, from the underlying anatomy to the subtle changes in the eyes, mouth, and overall posture. The goal was to make the character feel believable from different angles while keeping the design understated.

Dina three-quarter portrait, realistic skin with freckles and groomed black hair
Dina front view with subsurface scattering skin in Unreal Engine 5
Dina side profile showing facial anatomy and hair volume
Dina expressive black and white close-up lighting study
Dina close-up on facial features and skin pores
Two clay views of Dina's head sculpt in ZBrush, front and three-quarter, showing facial anatomy and skin pores

In motion

Showcase | Dina

Under the hood

ZBrush

Anatomy sculpt, subtle asymmetry

XGen

Custom hair groom

SSS

Subsurface skin setup

UE5

Real-time render

Tools
  • ZBrush
  • Substance Painter
  • Blender
  • Maya XGen
  • Unreal Engine 5