Yun
A painterly swordswoman. PBR with custom Unreal shader work to keep the hand-painted feel alive in real time.
Selected work
A painterly swordswoman. PBR with custom Unreal shader work to keep the hand-painted feel alive in real time.
Ruined King fan art built on a real production budget. 17K triangles, one UV set, all the lighting painted straight into the albedo.
A realistic bust. Facial anatomy, groomed hair and skin, pushed until the expression felt alive.
About
I build characters the way a game studio needs them built. Strong silhouette first, clean topology underneath, and textures that hold up when the camera gets close.
Whether the brief calls for painterly stylization or photoreal skin, the deliverable is the same: ready to rig and ship, no rework.
I work remotely with studios and independent teams worldwide.
Contact
Tell me about the project. Style target, timeline, budget if you have one. I read everything myself.
Reply within 48h with first thoughts and questions.
Short thread to lock scope, style, and schedule.
Blockout within days, so you see the direction early.
Thanks for reaching out. I'll get back to you within 48 hours.