Yun, view project
A painterly swordswoman. PBR with custom Unreal shader work to keep the hand-painted feel alive in real time.
3D Character Artist
Selected work
A painterly swordswoman. PBR with custom Unreal shader work to keep the hand-painted feel alive in real time.
Ruined King fan art built on a real production budget. 17K triangles, one UV set, all the lighting painted straight into the albedo.
A realistic bust. Facial anatomy, groomed hair and skin, pushed until the expression felt alive.
I make 3D characters, mostly stylized, with a focus on the things that make them feel alive: the silhouette, anatomy, and face. I spend most of my time in the sculpt, then carry that work through topology and textures into the Game Engine.
Available for freelance.
Tell me about the project. Style target, timeline, budget if you have one.
Thanks for reaching out. I'll get back to you within 12 hours.