Braum, Yun and Dina side by side, three 3D characters by Ziad Moujalis

Ziad Moujalis

3D Character Artist

Selected work
  • ZBrush
  • Maya / Blender
  • Substance Painter
  • 3DCoat
  • Unreal Engine 5

Selected work

Meet the characters.

Yun, painterly stylized swordswoman with a red bob and tattooed shoulder, in her Unreal Engine 5 environment

01 Stylized | Real-time

Yun, view project

A painterly swordswoman. PBR with custom Unreal shader work to keep the hand-painted feel alive in real time.

Braum, Ruined King fan art, low-angle portrait with his eyepatch, red mustache and hook gauntlet

02 Stylized | Game-ready

Braum, view project

Ruined King fan art built on a real production budget. 17K triangles, one UV set, all the lighting painted straight into the albedo.

Dina, realistic character bust with freckled skin and a groomed black bob, glancing sideways

03 Realistic | Cinematic

Dina, view project

A realistic bust. Facial anatomy, groomed hair and skin, pushed until the expression felt alive.

About

I make 3D characters, mostly stylized, with a focus on the things that make them feel alive: the silhouette, anatomy, and face. I spend most of my time in the sculpt, then carry that work through topology and textures into the Game Engine.

Focus
3D characters for games and cinematics
Deliverables
Game-ready meshes, rig-friendly topology, full texture sets, engine-tested materials
Engines
Unreal Engine 5 · Unity
Tools
ZBrush · Maya · Blender · Substance Painter · 3DCoat · Marmoset Toolbag
Location
Remote, worldwide

Contact

Available for freelance.

Tell me about the project. Style target, timeline, budget if you have one.