Yun, painterly stylized swordswoman in a dynamic pose, rendered in Unreal Engine 5
All work

Yun

A hand-painted feel, running in real time.

Type Stylized character, full body
Style Painterly, hand-painted feel
Engine Unreal Engine 5
Concept Duy An

The project

I had been wanting to build a swordswoman for a long time. And ever since Arcane came out, its painterly look stayed in my head, surfaces that feel brushed by hand, light that behaves like paint.

When I found Duy An's concept of Yun, everything clicked. She was the swordswoman I had been imagining, drawn with exactly the energy I wanted to chase in 3D. My job was to bring her to life without losing what made the concept special.

PBR textures combined with custom Unreal Engine shader work to achieve a hand-painted surface feel in real time. She looks like the concept, and she runs in-engine.

In motion

Showcase | Yun

Under the hood

PBR + painted

Texturing approach

Custom shader

Unreal Engine 5

Real-time

Render target

Full body

Character + weapon

  • ZBrush
  • Maya
  • Blender
  • Substance Painter
  • 3DCoat
  • Unreal Engine 5
Next project Braum