The project
I had been wanting to build a swordswoman for a long time. And ever since Arcane came out, its painterly look stayed in my head, surfaces that feel brushed by hand, light that behaves like paint.
When I found Duy An's concept of Yun, everything clicked. She was the swordswoman I had been imagining, drawn with exactly the energy I wanted to chase in 3D. My job was to bring her to life without losing what made the concept special.
PBR textures combined with custom Unreal Engine shader work to achieve a hand-painted surface feel in real time. She looks like the concept, and she runs in-engine.
In motion
Showcase | Yun
Under the hood
PBR + painted
Texturing approach
Custom shader
Unreal Engine 5
Real-time
Render target
Full body
Character + weapon
- ZBrush
- Maya
- Blender
- Substance Painter
- 3DCoat
- Unreal Engine 5