All work

01 Stylized | Real-time

Yun

A hand-painted feel, running in real time.

Yun, painterly stylized swordswoman with red bob hair and arm tattoos, rendered in Unreal Engine 5
Type
Stylized character, full body
Style
Hand-painted
Engine
Unreal Engine 5
Concept
Duy An

The project

I had wanted to build a swordswoman for a long time, and Yun's concept gave me the right starting point. I was particularly interested in translating the painterly look of the concept into a 3D character while keeping the original design and proportions intact.

My goal was to bring the concept into 3D without losing its visual identity. I handled the character from sculpting through topology, texturing, and the final Unreal Engine setup.

For the final look, I combined PBR textures with a custom Unreal Engine shader to recreate the hand-painted surface treatment in real time.

Yun standing in a ruined street holding her sword, final Unreal Engine 5 render
Yun in a dynamic pose, close on the hand-painted PBR surfaces of her face, hair and tattoos
Yun high-poly ZBrush sculpt, front and back views with the sword beside her

In motion

Showcase | Yun

Under the hood

PBR + painted

Texturing approach

Custom shader

Unreal Engine 5

Real-time

Render target

Full body

Character + weapon

Tools
  • ZBrush
  • Maya
  • Blender
  • Substance Painter
  • 3DCoat
  • Unreal Engine 5