ZIAD MOUJALIS

3D Character Artist

Stylized characters for real-time games and cinematic production

  • ZBrush
  • Maya / Blender
  • Substance Painter
  • 3DCoat
  • Unreal Engine 5

About

3D Character Artist creating stylized characters for real-time games and cinematic projects.

Focused on strong silhouettes, readable forms, and hand-painted textures with clear material definition. Built as production ready assets for Unreal Engine and Unity.

Real-Time Expertise

Optimized meshes and textures for Unreal Engine, Unity, and other real-time platforms.

Cinematic Quality

High-fidelity characters for cinematic sequences and storytelling.

Production Ready

Rig-friendly topology, clean edge flow, and assets ready for animation.

Let's Work Together

Interested in collaborating? Fill out the form and I'll get back to you.

Available for Freelance & Contract

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