ZIAD MOUJALIS

STYLIZED 3D CHARACTER ARTIST

ZBrush Maya/Blender Substance Painter 3DCoat Unity Unreal Engine 5
Braum Character Art

ABOUT

3D Character Artist creating stylized characters for real-time games and cinematic projects.

Focused on strong silhouettes, readable forms, and hand-painted textures with clear material definition, built as production-ready assets for Unreal Engine and Unity.

Real-Time Expertise

Optimized meshes and textures for Unreal Engine, Unity, and other real-time platforms

Cinematic Quality

High-fidelity characters for cinematic sequences and storytelling

Production Ready

Rig-friendly topology, clean edge flow, and assets ready for animation

CONTACT