The project
A game-ready, hand-painted character with all lighting and detail baked into the albedo. Built for strong silhouettes and a painterly look, optimized for Unreal Engine 5.
Working from Hicham Habchi's Ruined King concept, I wanted to build this one the way a stylized game actually ships a character. No dynamic-lighting safety net; when the light and form are painted into the texture, the painting has to be right from raw color alone.
The character came in at 17,000 triangles, the shield at 18,000, on a hand-painted 4K albedo pipeline.
In motion
Showcase | Braum
Under the hood
17,000
Character triangles
18,000
Shield triangles
Single
UV set
4K albedo
Baked lighting, hand-painted
- ZBrush
- Maya
- Blender
- Marmoset Toolbag
- Substance Painter
- 3DCoat
- Unreal Engine 5