The project
A game-ready, hand-painted character with lighting and form baked into the albedo. Built around strong silhouettes and a painterly look, with the final asset optimized for Unreal Engine 5.
Working from Hicham Habchi's Ruined King concept, I built the character with a real-time game pipeline in mind. Because the lighting and form are baked into the albedo, the character needs to read correctly from the texture alone without relying on dynamic lighting.
The character came in at 17,000 triangles, with the shield at 18,000, using a hand-painted 4K albedo workflow.
Gallery
In motion
Showcase | Braum
Under the hood
17,000
Character triangles
18,000
Shield triangles
Single
UV set
4K albedo
Baked lighting, hand-painted
Tools
- ZBrush
- Maya
- Blender
- Marmoset Toolbag
- Substance Painter
- 3DCoat
- Unreal Engine 5