Braum, Ruined King fan art, stylized character leaning on his ornate wooden shield
All work

Braum

A real budget, painted by hand.

Type Fan art | Ruined King, League of Legends
Budget 17K tris character / 18K shield
Engine Unreal Engine 5
Concept Hicham Habchi

The project

A game-ready, hand-painted character with all lighting and detail baked into the albedo. Built for strong silhouettes and a painterly look, optimized for Unreal Engine 5.

Working from Hicham Habchi's Ruined King concept, I wanted to build this one the way a stylized game actually ships a character. No dynamic-lighting safety net; when the light and form are painted into the texture, the painting has to be right from raw color alone.

The character came in at 17,000 triangles, the shield at 18,000, on a hand-painted 4K albedo pipeline.

In motion

Showcase | Braum

Under the hood

17,000

Character triangles

18,000

Shield triangles

Single

UV set

4K albedo

Baked lighting, hand-painted

  • ZBrush
  • Maya
  • Blender
  • Marmoset Toolbag
  • Substance Painter
  • 3DCoat
  • Unreal Engine 5
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